The game follows Jason and his girlfriend Claire, out to explore some caverns. When Claire goes missing, he finds a massive underground complex with soldiers and high-end technology. Jason must rescue Claire and discover the plot behind the faction operating the complex. Inspired by the Metroid series, Shadow Complex is a 2.5D Metroidvania-style game where the player controls Jason through the underground complex, defeating hostile forces, and finding various power-ups that enable further exploration of the complex. The original script of Shadow Complex was written by Peter David.
Shadow Complex's reception has been positive. It has received and been nominated for several Game of the Year and Editor's Choice Awards. Critics praised the gameplay, narrative and graphics, with several reviewers stating that it was fairly priced. It broke sales records for Xbox Live Arcade titles, selling over 200,000 units within the first week of release and as of year-end 2011, has sold over 600,000 copies. A remastered version was released for Microsoft Windows in December 2015, for Xbox One in March 2016 and for PlayStation 4 in May 2016. A limited physical printing of 7,500 for the PlayStation 4 was released on August 19, 2016 through Limited Run Games.
Jason Fleming (voiced by Nolan North) and his new girlfriend Claire (voiced by Eliza Jane Schneider) are backpacking in the mountains when they come across some caverns. Claire opts to explore them, saying she used to go there as a child, but when she does not respond to Jason's calls, he follows her. He comes across a massive underground complex manned by numerous soldiers with high-end technology. He manages to follow men dragging Claire through the complex and is able to rescue her. Both have heard discussion among the soldiers about their group, the Progressive Restoration, which appears to be ready to launch attacks across the United States. Jason escorts Claire to the entrance to allow her to contact authorities, while he uses stolen high-tech devices to further infiltrate the complex and learn more.
In the complex's control room, Jason meets Commander Lucius (voiced by Graham McTavish), the leader of the Restoration, who reveals a long-term goal of inciting a civil war in the United States, allowing their group to take control. Lucius further reveals that they have already assassinated the Vice President of the United States, and are planning to launch an airship to attack San Francisco, California. Jason destroys the airship using the Restoration's nuclear missile platforms, and corners Lucius before he can escape. Furious, Lucius threatens Jason and his loved ones, declaring that the Restoration will kill everyone he has known. When Jason prepares to kill him, Lucius is shot in the head by Claire, who has arrived by a helicopter. She reveals to Jason that she is with the National Security Agency, and that she was investigating the Restoration. Claire had gotten romantically close to Jason after identifying him as a person capable of completing the infiltration of the base. Initially appalled by her deception, Jason departs the area with Claire.
The story is continued in the novel Empire, in which the President of the United States is dead and the civil war is about to start. A non-canonical ending is available midway through the game, where Jason can escape the complex and leave Claire to her fate.
Roughly six months into development, they recognized that their initial selected jump height was too large and did not fit with the game, forcing the team to redesign the map with a smaller jump height; Mustard noted this was one of the few changes they made that \"hurt\" but was caught early enough in the process to be repaired. The team had to consider the impact of the variety of power-ups they wanted to include, made more complex by their desire to have the power-ups usable anywhere. For example, while other games would specifically limit the use of a hookshot to specific surfaces, Chair's developers sought to have their tool usable on any surface, and had to consider all the potentially game-breaking routes that would be created by introducing the tool too early. Several iterations of this paper map were performed, though Mustard noted that about 85% of their original design remained in the final map. With a brush stroke tool within the Unreal Engine, they were able to build out their drawn map into the 3D computer engine, using a cylinder to represent the player. After working on tightening the feel of the player's movement controls with the simplistic map, they began prototyping the rest of the game.
Shadow Complex Remastered was made available for free download on Microsoft Windows through Epic's storefront on December 3, 2015, with plans for wider Windows release on other storefronts. The Windows version was released for free during its first month; Mustard said that Chair was financially secure to enable this decision and found that through Infinity Blade that releasing the title for free would allow them to get it to as many players as possible and to see what interest there is for pursuing a sequel. The remastered version was released on Xbox One on March 16, 2016, and a PlayStation 4 version, as well as PC version offered through the Windows 10 Store and Steam on May 3, 2016.
As is typical of a Metroidvania-style platformer, Shadow Complex Remastered tasks you with exploring the vast enemy complex, discovering new weapons and equipment, and backtracking to use those items in previously inaccessible areas. You have a map at your disposal and a hub in certain sectors to keep it updated. Despite sharing several core similarities with other Metroidvania-style titles, Shadow Complex Remastered boasts two unique gameplay elements: One is its 2.5D approach to gameplay, which lets you shoot enemies in the background; the other is your character's nimbleness on the ground and in the air.
Baddies & Weaponry Guns and other weapons can be used to blast open doors or structures that impede your progress. These structures are distinguished by color when your flashlight shines on them and can only be damaged if the appropriate weapon is in your possession and fired. For example, guns destroy orange objects and grenades dispatch green blockades. These weapons are found as your explore the complex.
Graphics, Specs, and New Features Shadow Complex Remastered retains the beauty of the original. Outside environments are lush, and the complex's high-scaled rooms showcase detailed chrome machinery and high-end technology. In addition, the character models and graphics are noticeably more detailed and colorful in this remaster compared with the original release.
Relive the Cult Classic Although the story and voice acting won't hold your attention, Shadow Complex Remastered's tight, fast-paced action definitely will. The vast amount of upgrades found throughout the complex make revisiting areas to use them quite rewarding. If you missed out on this cult classic from the former console generation, Shadow Complex Remastered is the best way to play the game.
While the rewards that players get for exploring the massive complex is small at first, such as a pistol that can be used both to combat enemies and destroy grates, it quickly ramps up. This is quite helpful since it's an entire base that needs dispatching, and that fun sense of powerful progression is there as well.
Another small issue that impacts the overall experience is the lack of any fast travel mechanic. The map in the game is large, and often maze-like in nature. While Jason eventually becomes very mobile, it's still a pretty taxing task to get from one end of the complex to the other. If there's any silver lining, I was given plenty of opportunities to look for secrets while backtracking.
Luckily this game still shines where it counts- the gameplay. After all these years Shadow Complex is just as fun to play as it ever was and if you haven't played it and are a fan of side scrolling action games you really owe it to yourself to check it out. The action is quick and the pace in which you obtain new abilities is darn near perfect! I never felt frustrated or bored when finding a new door orobject that I couldn't interact with yet because I knew that my next ability or upgrade was right around the corner. Normally, in this genre of games I tend to get tired of all the backtracking but with a game that is this fun to control, it never felt laborious. Still, by the end of the game I would have welcomed some form of fast travel mechanic. I did notice that there were a few glitches here and there that were never addressed. The rag doll physics more than a few times would completely glitch out, causing the bodies to convulse and and drag themselves across the screen as if possessed. I also noticed that the framerate would drop significantly during many of the cutscenes which is completely unacceptable for a game that is supposedly remastered on hardware that is seven years its successor.
The color palette change is also accompanied by lighting changes. Some of the areas which were dimly lit in the original game are now clearly lit thanks to the dynamic lighting employed by the remaster. The cutscenes have also undergone minor changes. In the Xbox 360 build one can clearly observe compression artefacts; the remastered version however looks much better and sharper. Character models have also undergone slight changes. The level of detail on the faces is slightly better in the remastered version and their armor looks much better in the latest build.
Shadow Complex is a platformer adventure game developed by Chair Entertainment and Epic Games that originally debuted in 2009. The game revolves around a man named Jason trying to find his missing girlfriend in an elaborate underground complex while unwinding a massive conspiracy behind it. With this new patch available, players can now enjoy the remastered experience on their PS5. 59ce067264