Casino Royale(1967)
Download File >>> https://urllio.com/2tkZuB
Tremble arrives at the Casino Royale accompanied by Lynd, who foils an attempt by seductive SMERSH agent Miss Goodthighs to disable him. Later that night, Tremble observes Le Chiffre at the casino and realises that he is using infrared sunglasses to cheat. Lynd steals the sunglasses, allowing Evelyn to eventually beat Le Chiffre in a game of baccarat. Lynd is apparently abducted outside the casino, and Tremble is also kidnapped while pursuing her. Le Chiffre, desperate for the winning cheque, tortures Tremble using hallucinogens. Lynd rescues Tremble, only to subsequently kill him.
In London, Mata is kidnapped by SMERSH in a giant flying saucer, and Sir James and Moneypenny travel to Casino Royale to rescue her. They discover that the casino is located atop a giant underground headquarters run by the evil Dr. Noah, Sir James's nephew Jimmy Bond, a former MI6 agent who defected to SMERSH to spite his famous uncle. Jimmy reveals that he plans to use biological warfare to make all women beautiful and kill all men over 4-foot-6-inch (1.37 m) tall, leaving him the \"big man\" who gets all the girls. Jimmy has already captured The Detainer, and he tries to persuade her to be his partner. She agrees, but only to dupe him into swallowing one of his atomic time pills, turning him into a walking atomic bomb.
Sir James, Moneypenny, Mata and Coop manage to escape from their cell and fight their way back to the casino director's office where Sir James establishes that Lynd is a double agent. The casino is overrun by secret agents and a battle ensues. American and French support arrives, adding to the chaos. Meanwhile, Jimmy counts down a series of hiccups, each bringing him closer to doom. The atomic pill explodes, destroying Casino Royale and everyone inside. Sir James and his agents appear in Heaven, and Jimmy Bond descends to Hell.
Tremble arrives at the Casino Royale accompanied by Vesper, who foils an attempt to disable him by seductive SMERSH agent Miss Goodthighs. Later that night, Tremble observes Le Chiffre playing at the casino and realizes that he is using infrared sunglasses to cheat. Vesper steals the sunglasses, allowing Evelyn to eventually beat Le Chiffre in a game of baccarat. Vesper is apparently abducted outside the casino, and Tremble is also kidnapped while pursuing her. Le Chiffre, desperate for the winning cheque, hallucinogenically tortures Tremble. Vesper rescues Tremble, only to subsequently kill him. Meanwhile, SMERSH agents raid Le Chiffre's base and kill him for his failure.
In London, Mata Bond is kidnapped by SMERSH in a giant flying saucer, and James and Moneypenny travel to Casino Royale to rescue her. They discover that the casino is located atop a giant underground headquarters run by the evil Dr. Noah, who turns out to be Sir James's nephew Jimmy Bond. Jimmy reveals that he plans to use biological warfare to make all women beautiful and kill all men over 4-foot-6-inch (1.37 m) tall, leaving him as the \"big man\" who gets all the girls. Jimmy goes to check on The Detainer, and tries to convince her to be his queen, she apparently agrees, but foils his plan by poisoning him with one of his own atomic pills, which will cause him to hiccup till he explodes.
Sir James, Moneypenny, Mata and Coop manage to escape from their cell and fight their way back to the Casino Director's office where Sir James establishes Vesper is a double agent. The casino is then overrun by secret agents and a battle ensues. Eventually, Jimmy's atomic pill explodes, destroying Casino Royale along with everyone inside. Sir James and all of his agents then appear in heaven and Jimmy Bond is shown descending to hell.
Evelyn Tremble (Peter Sellers): A baccarat expert sent to challenge SMERSH operative Le Chiffre (Orson Welles) at the titular casino, in the one plot thread that is derived from the original book. He is recruited and assisted by... Vesper Lynd (Ursula Andress): A former colleague of Sir James Bond who's gone into high finance. Mata Bond (Joanna Pettet): Sir James's swinging daughter, the product of his tragic affair with Mata Hari. She's sent behind the Iron Curtain to investigate a SMERSH fundraising auction. Cooper, aka \"Coop\" (Terrence Cooper): His specialty is resisting the advances of women, a vital skill given that the dead agents were all seduced to their dooms by SMERSH's roster of female spies. The Detainer (Daliah Lavi): \"The new secret weapon\" of the group. Jimmy Bond (Woody Allen): Sir James's \"disappointing\" American nephew.
The movie has its share of winking allusions: The diminutive \"grease man\" who hid in a casino money cart in the first film is lost in a piece of luggage in the second; the semiliterate brute who pummeled George Clooney reappears briefly as an international human rights lawyer. But the movie's problem is less these occasional episodes than its overall narrative arc, or arcs. The script, by George Nolfi, resembles nothing so much as one of those serial novels, like Naked Came the Stranger and its various imitators (Naked Came the Manatee, Naked Came the Phoenix, etc.), in which each chapter is written by a different author, who spins the story in a new direction. (Just imagine how much better Ocean's Twelve would have done at the box office if they'd had the sense to title it Naked Came Brad Pitt.)
Director Stephen Soderbergh does stage some delightful moments along the way--a brief, witty prologue introducing Pitt and Zeta-Jones's relationship, a deadpan scene in which Clooney is offended by his co-conspirators' assumption that he's 50. (The actor is 44.) The first movie, with its painfully simple storyline--eleven guys rob a casino--was constructed almost entirely out of droll moments just like these. But they are relatively rare in the sequel and in any case steamrolled by the overplotted wackiness of Nolfi's script. 59ce067264
https://www.osloworks.com/forum/deisukatusiyon/subtitle-the-man-in-the-iron-mask
U4GM - 28 Fallout 76 Weapons You Can Build Without Rare Items
Not every Wastelander wants to grind endlessly for rare components just to craft a decent weapon. If you're looking to stay armed and dangerous in Fallout 76 without chasing after ultra-rare materials, there are plenty of solid weapons you can build using common resources. Here's a list of 28 weapons that are surprisingly effective, easy to craft, and won’t break your Cap stash.
1. Hunting Rifle
A reliable, long-range option that's easy to mod and craft. Excellent for early-game sniping.
2. Combat Rifle
Good mid-game weapon with decent damage. Most parts are made from common steel, screws, and adhesive.
3. Pipe Bolt-Action
Cheap to make and effective with sneak builds. Mods are low-cost and available early on.
4. 10mm Pistol
Ammo is everywhere. A good fallback sidearm that’s easy to upgrade.
5. Pipe Revolver
Great for VATS builds and very inexpensive to maintain.
6. Syringer
Mostly a novelty, but can be fun with creative ammo. No rare materials needed.
7. Laser Pistol
Can be crafted at low-levels with common energy weapon components found at military or Brotherhood camps.
8. Pump Action Shotgun
A close-range powerhouse that's easy to mod with basic components.
9. Short Hunting Rifle
The stripped-down version of the Hunting Rifle, but still packs a punch for new characters.
10. Short Laser Pistol
Another basic energy weapon option with low crafting cost.
11. Short Pipe Rifle
Basic and ugly, but functional. Ideal for low-level resource conservation.
12. Combat Shotgun
Deals serious damage with readily available mods. Often overlooked due to its weight.
13. Pipe Pistol
The ultimate budget weapon. Worth crafting just to sell to vendors or trade.
14. Flamer
Uses fuel which can be crafted or found easily. Surprisingly strong against mobs.
15. Ripper
A melee option that uses no ammo and is easy to maintain.
16. Machete
Craftable at the start and great for stealth melee builds.
17. Fire Axe
Solid heavy weapon that’s easy to repair and mod.
18. Board
Another heavy melee weapon. Not ideal in combat but extremely cheap to produce.
19. Pickaxe
Doubles as a tool and a weapon. No rare parts involved.
20. Sledgehammer
Good for tank builds. Easy to craft and powerful when modded.
21. Lead Pipe
Not glamorous, but functional. Best for breaking down enemies in melee builds.
22. Pool Cue
Another improvised melee tool you can make on the fly. Good for roleplay builds too.
23. Knuckles
Excellent for unarmed builds. Low-cost and often underestimated.
24. Hatchet
Light, fast, and good for hit-and-run melee tactics.
25. Golf Club
More fun than practical, but craftable with just steel and wood.
26. Recurve Bow
Arrows are cheap to craft, and bows are great for sneak damage.
27. Crossbow
A bit slower than the bow but still easy to make and silent.
28. Molotov Cocktail
Technically not a weapon in the traditional sense, but a craftable throwable that uses common junk and packs a punch in crowds.
Crafting weapons in Fallout 76 doesn't have to be expensive or dependent on rare loot. Most of the options above can be modded further for better performance using items you’ll naturally pick up while exploring. If you ever find yourself low on supplies but still want to stay competitive, these weapons are a great fallback.
For those looking to speed up their gear upgrades, many players choose to buy Fallout 76 Items or Buy Fallout 76 Caps cheap through trusted sites like U4GM. It’s a time-saver if you're trying to skip the grind and focus more on the action.
Stay armed, stay smart, and don’t waste your Caps on weapons you can build yourself.